Stickered skins aren't priced as base skin + sticker price. They're priced using Sticker Percentage (SP%), then adjusted for position, scrape condition, and craft desirability.
🏷️ What is Sticker Percentage (SP%)?
Sticker Percentage (SP%) is the portion of a sticker's market value that realistically transfers to a skin after it's applied. Stickers are liquid; crafts are not—so only part of the sticker's value carries over.
Sticker value: $350 × 5% = $17.50
Estimated craft price: $50 + $17.50 = $67.50
SP% is a market guideline, not a guarantee. Liquidity, aesthetics, sticker alignment, and buyer demand can move pricing up or down.
📊 Typical SP% ranges by sticker type
These ranges reflect how buyers typically price sticker transfer value. Position, scrape condition, and clean matching crafts can push prices above these bands.
Tournament Stickers
| Sticker Type | Typical SP% | Notes |
|---|---|---|
| Katowice 2014 Holo | 5–15% | Collector-tier, best-position premiums are common |
| Katowice 2014 Non-Holo | 3–8% | Strong demand, usually below holos |
| Katowice 2015 Holo | 2–5% | Depends heavily on craft aesthetics |
| Cologne 2014 Holo | 2–5% | Iconic event; value varies by team/logo |
| Major Holos (2015–2018) | 1–3% | Good crafts can exceed range |
| Modern Major Holos (2019+) | 0.5–2% | High supply; best-position matters most |
| Paper / Normal Tournament | 0.5–1.5% | Usually priced for looks, not rarity |
High-demand "Special" Stickers
| Sticker | Typical SP% | Notes |
|---|---|---|
| iBUYPOWER (Holo) Kato 14 | 8–15% | Often priced like a collectible art piece |
| Titan (Holo) Kato 14 | 7–12% | Best positions can command major premiums |
| Crown (Foil) | 3–8% | High demand; clean crafts sell faster |
| Howling Dawn | 3–7% | Strong identity sticker; placement matters |
| Reason (Holo) Kato 14 | 6–10% | Collector-driven; combo quality matters |
| Flammable / Headhunter | 2–5% | Depends on theme and visibility |
📍 Sticker position matters more than people think
The same sticker can be worth 2× more (or less) depending on where it's placed. Buyers pay for what they can actually see in-game.
Best position: 1.5× to 2.5× • Normal: 1.0× • Hidden/awkward: 0.5× to 0.8×
Rifles (AK-47, M4A4, M4A1-S)
| Position | Location | Multiplier |
|---|---|---|
| Position 1 | Wood/Handle (closest to player) | 1.5–2× |
| Position 2 | Above magazine | 1.0× |
| Position 3 | Mid-body | 0.8–1.0× |
| Position 4 | Front barrel | 0.5–0.7× |
AWP Positions
| Position | Location | Multiplier |
|---|---|---|
| Scope | On the scope body | 2–2.5× |
| Body | Middle section | 1.0× |
| Magazine | On magazine | 0.7–0.9× |
| Stock | Rear stock | 0.5–0.7× |
🔍 Scrape condition: how much value is left?
Scraped stickers are priced like damaged collectibles. The more scraping, the smaller the buyer pool and the lower the transferable value.
| Condition | Approx. Value Retention | What buyers expect |
|---|---|---|
| Unscraped (100%) | 100% | Full value consideration |
| Light scrape (~80%) | 50–75% | Some discount, still sellable |
| Medium scrape (~60%) | 25–50% | Heavily negotiated pricing |
| Heavy scrape (~40%) | 10–25% | Mostly "for looks" only |
| Nearly gone (<20%) | 0–10% | Often treated as no-sticker |
🔢 Multi-sticker crafts: diminishing returns is real
Multiple stickers aren't priced as "4× value." Buyers apply diminishing returns unless the craft is a clean matching set.
Diminishing returns guide
| Sticker Count | Typical Adjustment | Why |
|---|---|---|
| 1 sticker | 100% | Clean and easy to value |
| 2 stickers | ~80–90% each | More niche, slower resale |
| 3 stickers | ~60–75% each | Demand drops unless craft is iconic |
| 4 stickers | ~50–70% each | Only top combos keep strong transfer value |
Exception: 4× matching premium
- 4× same holo: often +30–50% craft premium (overall)
- 4× same non-holo: often +20–35% craft premium (overall)
- Mixed/random set: often discounted because it's harder to resell
🏆 Katowice 2014 pricing: why it's different
Kato 14 crafts behave like collector items. Rarity, story, visibility, and the skin/sticker pairing can matter as much as the math. Two crafts with the same sticker can sell at wildly different SP% depending on aesthetics and position.
High-end Kato 14 holos can take time to sell. Best-position, clean crafts can command premiums, but liquidity is lower than common crafts.
🧮 Examples buyers actually use
Example 1: Standard craft
Estimated craft price: $50 + $17.50 = $67.50
Example 2: Best-position premium
Sticker value added: $350 × 10% = $35.00
Estimated craft price: $50 + $35.00 = $85.00
Example 3: Scrape discount
Sticker value added: $350 × 4% = $14.00
Estimated craft price: $50 + $14.00 = $64.00
📋 Buying & selling checklist
Buying stickered skins
- Inspect for scrapes — confirm condition visually
- Confirm best-position — scope/wood/visible placements command premiums
- Prefer clean matching crafts — easier resale, better liquidity
- Avoid ugly mixes — often discounted and slow to sell
Selling stickered skins
- Describe accurately — sticker, position, and scrape condition
- Show visibility — best position should be obvious in screenshots/inspect
- Be patient — niche crafts can take time to sell
- List broadly — more marketplaces = better buyer reach
If you claim unrealistic SP% without matching position/condition/aesthetics, experienced buyers will ignore the listing. Transparency sells faster.
❓ Quick FAQ
What's a "good" SP% in CS2?
High-end stickers like Katowice 2014 Holos can reach 8–15%, while modern major holos are often 0.5–2%. The better the position and the cleaner the craft, the higher the effective SP%.
Does sticker position really double value?
Often, yes. Classic examples are AWP scope and AK wood, where visibility is high and demand is strongest.
Are scraped stickers worth anything?
Sometimes — but value drops quickly. Heavy scrapes can reduce transferable sticker value down to 10–25% (or less) of what an unscraped sticker would add.
Do 4× crafts always add value?
Only if they're matching and clean. Random mixes often reduce value because the buyer pool shrinks and resale becomes harder.
🔗 Related Pages
- CS2 Loadout Builder — plan a loadout and compare popular skins
- All SteamAnalyst Guides — pricing, patterns, and collector info
- Methodology — how SteamAnalyst evaluates value and demand
SP% ranges are derived from real CS2 marketplace behavior and historical crafts. Always cross-check current market prices before pricing a craft.
